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Founder-Led Technical Studio

Alpha Forge Studios is built around one clear principle: gameplay systems should be practical, scalable, and ready for production, not just impressive inside a prototype.

Mission

Build systems that survive real games.

The studio focuses on Unreal Engine gameplay programming, AI frameworks, multiplayer architecture, optimization, and template products. The goal is to give teams reliable technical foundations so they can spend less time fighting systems and more time shipping content.

“A good game system is not just a feature. It is ownership, data flow, edge cases, debugging, designer usability, and performance under pressure.”
  • Technical decisions are made around shipping risk, not vanity architecture.
  • Blueprint workflows stay designer-friendly without becoming unmaintainable.
  • Optimization starts with profiling data, not guesswork.
  • Multiplayer systems are designed around authority, state, and replication boundaries.
UEFocused Studio
AIBoss & Combat
MPCo-op Systems
FabTemplate Products
PerfProfiling First
Team

Production disciplines behind the studio.

Alpha Forge is built around Unreal Engine production roles that cover gameplay engineering, content implementation, art support, animation, and technical delivery.

Join the Team
Founder and lead Unreal programmer

Amir Hasan

Founder / CEO / Lead Unreal Programmer

Gameplay systems, AI architecture, multiplayer templates, optimization, and technical direction for Unreal Engine projects.

Gameplay programmer

Gameplay Programmer

C++ / Blueprint Systems

Feature implementation, interaction logic, UI events, gameplay data, debugging, and project-specific system integration.

Level artist

Level Artist

Environment & World Polish

Level composition, set dressing, lighting support, playable-space readability, and environment implementation inside Unreal Engine.

Technical artist

Technical Artist

Materials / VFX / Pipeline

Niagara support, material workflows, optimization-aware presentation, content pipelines, and gameplay-driven visual systems.

Animator

Animator

Gameplay Animation

Combat readability, montage flow, retargeting cleanup, locomotion polish, animation events, and implementation support.

Let’s build the technical foundation.

Whether you need a full system, a template, or a focused optimization pass, the work starts with a clear technical brief.